Austin Wintory – How I managed a tight budget
On the game Journey, Sony couldn't afford to hire orchestra for the entirety of the game. To compensate and avoid MIDI, I made the orchestra an emergent component of the dramatic arc of the score. By the end of the game it's a fully orchestral score, but it starts out with cello solos echoing amongst a whole bed of electronics. I often end up doing that sort of thing. I put all my eggs in one basket and figure out how to approach and depart from that moment to build an arc that helps the drama of the story.

2016-03-08T12:22:03-08:00
— Austin Wintory
https://www.guerrillafilmscoring.com/testimonials/austin-wintory-how-i-managed-a-tight-budget/
